Teaching game design through cross-disciplinary content and individualized student deliverables.
Ursula WolzChristopher AultTeresa Marrin NakraPublished in: J. Game Dev. (2007)
Keyphrases
- game design
- cross disciplinary
- learning process
- foreign language learning
- learning games
- teaching materials
- learning theories
- learning environment
- computational thinking
- learning styles
- video games
- computer games
- educational games
- researchers and practitioners
- foreign language
- teaching methods
- computer programming
- programming course
- game play
- learning materials
- game based learning
- science education
- educational technology
- serious games
- distance learning
- e learning
- design process
- language learning
- learning experience
- digital games
- learning platform
- metadata
- intelligent tutoring systems
- higher education
- homeland security
- learning resources
- learning theory
- learning systems
- learning tools
- grade level
- multimedia