Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality.
Kangsoo KimGerd BruderGregory F. WelchPublished in: ICAT-EGVE (2018)
Keyphrases
- augmented reality
- virtual humans
- virtual reality
- mixed reality
- virtual environment
- virtual objects
- haptic interaction
- computer graphics
- virtual world
- three dimensional
- human computer interaction
- agent model
- real environment
- computer generated imagery
- multi party
- real scenes
- motion capture
- live video
- image registration
- head mounted display
- tangible interaction
- real time