The effects of winning and losing on social presence in team-based digital games.
Matthew HudsonPaul A. CairnsPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- digital games
- social presence
- positive effects
- distance learning
- collaborative learning
- social interaction
- computer games
- game based learning
- digital media
- computer mediated
- instant messaging
- learning tools
- game play
- discussion forums
- computer mediated communication
- e learning
- learning community
- online learning
- team members
- significantly higher
- serious games
- learning management systems
- social media
- gender differences
- active learning