Game-themed instructional modules: a video case study.
Robin Lynn AngottiCinnamon HillyardMichael PanitzKelvin SungKeri MarinoPublished in: FDG (2010)
Keyphrases
- case study
- multimedia
- american football
- real time
- video content
- video data
- video sequences
- video analysis
- video frames
- video streams
- video games
- digital video
- multi agent
- computer games
- video clips
- video database
- learning materials
- student learning
- space time
- design process
- building blocks
- virtual world
- game playing
- game theoretic
- instructional design
- game theory
- nash equilibrium
- video surveillance
- key frames
- learning outcomes
- virtual environment
- online learning
- collaborative learning
- real world