The influence on environmental adjustment levels of mind and body caused by digital games.
Reika SatoTiejun MiaoTsuneo JozenMayumi OyamaPublished in: SMC (2007)
Keyphrases
- digital games
- game based learning
- artificial intelligence
- digital game based learning
- educational tool
- educational contexts
- learning tools
- computer games
- secondary school
- factors influencing
- digital media
- game design
- game play
- serious games
- educational games
- individual level
- learning algorithm
- databases
- foreign language learners
- video games
- statistically significant
- collaborative learning
- learning environment
- machine learning