A Dynamic and Distributed Simulation Method for Web-Based Games.
Ryoya FukutaniShusuke OkamotoShinji SakamotoMasaki KohanaPublished in: NBiS (2021)
Keyphrases
- mathematical model
- detection method
- cooperative
- genetic algorithm
- clustering method
- high accuracy
- significant improvement
- data sets
- preprocessing
- dynamic programming
- classification method
- segmentation method
- similarity measure
- multi agent
- detection algorithm
- computational cost
- computationally efficient
- dynamic environments
- denoising
- classification accuracy
- monte carlo
- experimental evaluation
- high precision
- camera network