A Comparative Study of Two Marker-Based Mobile Augmented Reality Applications for Solving 3D Anamorphic Illusion Puzzles.
Deborah Rose BuhionMichaela Nicole DizonThea Ellen GoKenneth Neil OafallasPatrick Jaspher JoyaAlexandra Cyrielle ManguneSean Paulo NerieNeil Patrick Del GallegoPublished in: VRCAI (2022)
Keyphrases
- crossword puzzles
- jigsaw puzzle
- mobile phone
- augmented reality
- constraint satisfaction
- data sets
- mobile devices
- information systems
- context aware
- mobile learning
- comparative study
- mobile users
- mobile networks
- mobile environments
- mobile services
- information retrieval
- database
- three dimensional
- social networks
- np complete
- artificial intelligence
- genetic algorithm
- mobile objects