Using the environment as an interactive interface to motivate positive behavior change in a subway station.
Anijo Punnen MathewPublished in: CHI Extended Abstracts (2005)
Keyphrases
- graphical interface
- real time
- user interface
- positive and negative
- visual interface
- neural network
- dynamic environments
- changing environment
- semi autonomous
- natural interaction
- adaptive behavior
- user friendly
- mobile robot
- computer graphics
- autonomous robots
- web environment
- single user
- direct manipulation
- client server architecture
- robot behavior
- computer vision
- virtual environment
- visualization tool
- current situation
- user interaction
- behavior patterns
- web services
- information systems