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Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor.
Robby van Delden
Joep Janssen
Silke ter Stal
Wouter Deenik
Winnie Meijer
Dennis Reidsma
Dirk Heylen
Published in:
PPT@PERSUASIVE (2016)
Keyphrases
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virtual reality
user friendly
computer games
user interaction
educational games
game playing
coalitional games
video games
nash equilibrium
human gait recognition
recommender systems
online game
user centered
gait recognition
user modeling
game theoretic
game design
game theory
computer graphics
context aware