Using commercial game technology for the visualization and control of constructive simulations.
Ryan McAlindenWilliam ClevengerPublished in: SpringSim (3) (2007)
Keyphrases
- scientific visualization
- remote control
- video games
- rapid development
- control system
- virtual world
- case study
- control method
- computer aided software engineering
- pedagogical design
- commercial games
- control center
- visualization tool
- data visualization
- personal computer
- computer games
- game theory
- game playing
- game theoretic
- simulation environment
- control strategy
- online game
- simulation tools
- self organizing maps
- user interface
- data analysis
- reinforcement learning