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Assistive design and production in computer games: Parametric systems, data mining, visual analytics.
Bardia Aghabeigi
Tom Calvert
Magy Seif El-Nasr
Mirek Riedewald
Published in:
IGIC (2012)
Keyphrases
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computer games
visual analytics
data mining
commercial games
data analysis
knowledge discovery
video games
visual analysis
interactive systems
user interface
design process
collaborative learning
machine learning
empirical evidence
educational games
real world
role playing game