Characterizing Serious Games Implementation's Strategies: Is Higher Education the New Playground of Serious Games?
Hélène MichelPublished in: HICSS (2016)
Keyphrases
- serious games
- higher education
- virtual environment
- learning technologies
- distance learning
- e learning
- hong kong
- educational games
- video games
- learning management systems
- mobile learning
- online learning
- learning in higher education
- game design
- blended learning
- computer games
- hybrid learning
- networked learning
- game based learning
- design principles
- game play
- learning scenarios
- technology enhanced
- open university
- tertiary education
- vocational education
- social skills
- learning processes
- higher education institutions
- digital games
- m learning
- game development
- educational contexts
- corporate training
- learning tools
- information technology
- real world