Using educational games and simulation software in a computer science course: learning achievements and student flow experiences.
Tsung-Yu LiuPublished in: Interact. Learn. Environ. (2016)
Keyphrases
- educational games
- learning achievement
- simulation software
- video games
- interactive learning environments
- children learn
- learning experience
- learning activities
- computer games
- learning styles
- learning outcomes
- learning tools
- collaborative learning
- control group
- software packages
- production system
- educational experiences
- learning opportunities
- case study
- microstrip
- experimental group
- middle school
- statistically significant
- learning environment
- multimedia
- metadata