Half frame forwarding: frame-rate up conversion for tiled rendering GPU.
Jinhong ParkMinkyu KimSunho KiYoungduke SeoChulho ShinPublished in: SIGGRAPH Posters (2015)
Keyphrases
- frame rate up conversion
- motion compensated
- motion estimation
- motion vectors
- graphics hardware
- real time rendering
- real time
- cluster of workstations
- motion compensation
- frame rate
- graphics processors
- video coding
- ray casting
- frame buffer
- volume rendering
- video sequences
- computer graphics
- image generation
- high fidelity
- high quality
- motion field
- parallel processing
- video frames
- computational complexity
- multi projector
- ray tracing
- reference frame
- overlay network
- graphics processing units
- parallel computing
- image processing
- implicit surfaces
- traffic engineering
- gpu implementation
- gpu accelerated
- prediction error
- inter frame
- motion model
- computer vision