Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing.
Amir DoroudianSimone HausknechtDavid KaufmanPublished in: HCI (27) (2018)
Keyphrases
- design process
- usability testing
- older adults
- serious games
- educational games
- design principles
- life cycle
- strengths and weaknesses
- case study
- design space
- learning scenarios
- online learning
- video games
- database design
- computer literacy
- computer games
- user centered
- ambient assisted living
- design requirements
- user interface
- information technology
- information retrieval
- smart home
- virtual environment
- social media
- multimedia