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Realtime ray tracing for current and future games.

Jörg SchmittlerDaniel PohlTim DahmenChristian VogelgsangPhilipp Slusallek
Published in: SIGGRAPH Courses (2005)
Keyphrases
  • ray tracing
  • image synthesis
  • real time
  • computationally intensive
  • viewpoint
  • neural network
  • support vector
  • photorealistic