Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games.
Jerrit EickhoffJesse DonkervlietAlexandru IosupPublished in: ICPE (2023)
Keyphrases
- cloud computing
- game theory
- computer games
- video games
- game playing
- weighted majority
- game design
- online game
- monte carlo tree search
- serious games
- imperfect information
- human computation
- pure nash equilibria
- data sets
- game players
- software product line
- game tree search
- nash equilibrium
- case study
- artificial intelligence