LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming.
Li LinXiaofei LiaoGuang TanHai JinXiaobin YangWei ZhangBo LiPublished in: ACM Multimedia (2014)
Keyphrases
- cloud computing
- data streams
- computer graphics
- real time
- multimedia
- video streaming
- data structure
- virtual environment
- user interface
- streaming data
- data compression
- streaming media
- educational games
- real time streaming
- data streaming
- file size
- video games
- data center
- computer games
- sliding window
- website
- databases
- database
- statistical summaries
- computer generated images
- neural network
- special effects
- image processing
- data analytics
- file formats
- scalable video
- suffix array
- virtual machine