Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Study.
Mauro TeófiloAlvaro LourençoJuliana PostalVicente F. de Lucena Jr.Published in: HCI (8) (2018)
Keyphrases
- virtual reality
- sign language
- hearing impaired
- virtual environment
- virtual world
- computer graphics
- three dimensional
- gesture recognition
- augmented reality
- real time
- virtual museum
- virtual reality technology
- computer animation
- photorealistic
- interactive virtual
- multi sensory
- virtual space
- visual data mining
- collaborative virtual environments
- virtual training
- virtual humans
- force feedback
- hand gestures
- privacy preserving
- deaf students
- human computer interaction
- computer vision