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A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games.

Alexander BaldwinDaniel M. JohnsonPeta WyethPenelope Sweetser
Published in: IGIC (2013)
Keyphrases
  • video games
  • computer games
  • educational games
  • game play
  • learning experience
  • game playing
  • dynamic environments
  • learning tools
  • serious games