A frame-reflective discourse analysis of serious games.
Igor MayerHarald WarmelinkQiqi ZhouPublished in: Br. J. Educ. Technol. (2016)
Keyphrases
- serious games
- discourse analysis
- content analysis
- computer mediated
- virtual environment
- online discussion
- educational games
- knowledge building
- learning processes
- computer mediated communication
- video games
- computer games
- socio cultural
- learning scenarios
- video frames
- social interaction
- online learning
- software development
- machine learning
- computer supported collaborative learning
- discussion forums
- case study