Integration of the Rutgers Master II in a virtual reality simulation.
Daniel GomezGrigore C. BurdeaNoshir A. LangranaPublished in: VRAIS (1995)
Keyphrases
- virtual reality
- virtual humans
- virtual environment
- virtual training
- augmented reality
- computer graphics
- computer generated forces
- virtual world
- photorealistic
- virtual reality environments
- three dimensional
- virtual laboratory
- virtual museum
- simulation model
- computer animation
- interactive virtual
- visual data mining
- virtual reality technology
- tangible user interface
- multi user
- digital museum
- computer interface
- pattern recognition