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Visualization and evaluation of ergonomic visual field parameters in first person virtual environments.

Tobias GüntherInga-Lisa HilgersRainer GrohMartin Schmauder
Published in: VR (2020)
Keyphrases
  • virtual environment
  • visual field
  • virtual reality
  • virtual world
  • multi user
  • virtual characters
  • computer graphics
  • role play
  • serious games
  • spatio temporal
  • image features
  • gaze contingent
  • synthetic characters