"In the Mood to Game": Selective exposure and mood management processes in computer game play.
Nicholas David BowmanRon TamboriniPublished in: New Media Soc. (2015)
Keyphrases
- game play
- video games
- computer games
- serious games
- game design
- educational games
- game engine
- learning experience
- game mechanics
- game based learning
- game playing
- digital games
- game players
- multi player
- game development
- learning processes
- user experience
- emotional state
- databases
- computer technology
- learning outcomes
- user interaction
- expert systems
- human players
- artificial intelligence