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The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games.
Rodrigo Vicencio-Moreira
Regan L. Mandryk
Carl Gutwin
Scott Bateman
Published in:
CHI (2014)
Keyphrases
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video games
computer games
game design
game theory
data mining
artificial intelligence
monte carlo tree search
information retrieval
clustering algorithm
image sequences
learning environment
evaluation function
educational games
nash equilibria