DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games.
Alessandro SestiniAlexander KuhnleAndrew D. BagdanovPublished in: CoRR (2020)
Keyphrases
- reinforcement learning
- learning agents
- leader follower
- machine learning
- multi agent
- video games
- mixed strategy
- action sets
- two player games
- exploration strategy
- game theory
- computer games
- function approximation
- model free
- game design
- nash equilibrium
- state space
- game tree
- real robot
- control policy
- educational games
- multiagent learning
- transfer learning
- reinforcement learning agents
- cooperative
- robotic control
- learning algorithm