Adapting Game-Playing Agents to Game Requirements.
Joshua JonesChris ParninAvik SinharoySpencer RugaberAshok K. GoelPublished in: AIIDE (2009)
Keyphrases
- game playing
- opponent modeling
- multi player
- game players
- human players
- imperfect information
- general game playing
- game tree search
- multi agent
- video games
- multi agent systems
- tic tac toe
- game tree
- temporal difference learning
- autonomous agents
- adventure game
- multiagent systems
- cooperative
- software agents
- world class
- game theoretic
- game play
- computer games
- attitudes toward
- board game
- real time strategy games
- game based learning
- stochastic games
- software engineering