Interaction design patterns for interactive video players in video-based learning environments.
Niels SeidelPublished in: EuroPLoP (2014)
Keyphrases
- interactive video
- design patterns
- learning environment
- software engineering
- learning process
- object oriented
- object oriented software
- usage scenarios
- learning activities
- learning outcomes
- process model
- software design
- design principles
- software architecture
- game based learning environment
- software systems
- learning objects
- database driven
- ontology driven
- learning processes
- e learning
- interactive learning
- behavioural patterns
- game play
- game based learning
- design rationale
- multimedia
- machine learning
- computer games
- source code
- cooperative
- artificial intelligence
- learning algorithm
- database