A taxonomy for player actions with latency in network games.
Mark ClaypoolTianhe WangMcIntyre WattsPublished in: NOSSDAV (2015)
Keyphrases
- repeated games
- game play
- imperfect information
- peer to peer
- network model
- neural network
- video games
- game playing
- leader follower
- bandwidth usage
- network structure
- computer games
- cooperative game
- game theory
- response time
- multi agent
- low latency
- nash equilibrium
- pure nash equilibria
- data transfer
- serious games
- incomplete information
- human activities
- autonomous agents
- wireless sensor networks
- social networks