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Flexible Behavior for Worker Units in Real-Time Strategy Games Using STRIPS Planning.

Ioannis VlachopoulosStavros VassosManolis Koubarakis
Published in: SETN (2014)
Keyphrases
  • real time strategy games
  • strips planning
  • case based planning
  • multi agent
  • objective function
  • search algorithm
  • pspace complete
  • reinforcement learning
  • expert systems
  • case based reasoning