How Mobile Devices Could Change the Face of Serious Gaming.
Tim DutzMartin KnöllSandro HardyStefan GöbelPublished in: i-com (2013)
Keyphrases
- mobile devices
- mobile learning
- mobile phone
- mobile games
- human faces
- mobile applications
- context aware
- virtual environment
- computer games
- video games
- mobile computing
- gender recognition
- embedded devices
- location based services
- facial expressions
- mobile users
- educational games
- game play
- smart phones
- facial images
- learning activities
- computing devices
- neural network