Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real World.
Rotem D. GuttmanJessica HammerErik HarpsteadCarol J. SmithPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- real world
- human players
- game playing
- turn taking
- human subjects
- artificial intelligence
- imperfect information
- game players
- perfect information
- wide range
- human interactions
- artificially generated
- computer games
- artificially intelligent
- data sets
- online game
- synthetic data
- expert systems
- social behavior
- case study
- human level
- multi agent
- human computation
- data mining
- computer chess
- machine learning
- board game
- human interaction
- knowledge representation
- game theory
- evaluation function
- machine intelligence
- game play