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Efficient NURBS Rendering using View-Dependent LOD and Normal Maps.
Michael Guthe
Reinhard Klein
Published in:
WSCG (2003)
Keyphrases
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view dependent
texture mapping
image based rendering
d scene
computer graphics
photorealistic
d mesh
high quality
multiple views
multiresolution
multi view
depth map
human faces
hierarchical representation
real time
image synthesis