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Optical see-through HUDs effect on depth judgments of real world objects.

Missie SmithNadejda DoutchevaJoseph L. GabbardGary E. Burnett
Published in: VR (2015)
Keyphrases
  • real world objects
  • computer graphics
  • object representations
  • d objects
  • photorealistic
  • point cloud
  • image based modeling
  • real time
  • depth map
  • input image
  • dimensionality reduction
  • distance function