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Optical see-through HUDs effect on depth judgments of real world objects.
Missie Smith
Nadejda Doutcheva
Joseph L. Gabbard
Gary E. Burnett
Published in:
VR (2015)
Keyphrases
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real world objects
computer graphics
object representations
d objects
photorealistic
point cloud
image based modeling
real time
depth map
input image
dimensionality reduction
distance function