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In-game assessment and training of nonverbal cognitive skills using TagTiles.
Janneke Verhaegh
Willem Fontijn
Emile H. L. Aarts
Wilma C. M. Resing
Published in:
Pers. Ubiquitous Comput. (2013)
Keyphrases
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cognitive skills
serious games
tutoring system
virtual environment
video games
case study
learning activities
social interaction
supervised learning
game theory
machine learning
training set
virtual world
open student models
computer games
learning environment
learning algorithm