Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming.
Luigia Simona SicaMichela PonticorvoRaffaele Di FuccioPublished in: HCI (8) (2022)
Keyphrases
- online learning
- learning process
- teacher education
- student engagement
- learning systems
- learning analytics
- pedagogical design
- learning in higher education
- computer based training
- teaching methods
- hybrid learning
- computer programming
- web based learning
- distance learning
- design studio
- secondary school
- online teaching
- web based education
- english vocabulary
- student teachers
- teaching learning
- computer science education
- learning platform
- engineering education
- e learning
- blended learning
- computer technology
- video games
- computer games
- mobile learning