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and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming.

Alesja SeradaTanja SihvonenJ. Tuomas Harviainen
Published in: Games Cult. (2021)
Keyphrases
  • digital content
  • computer games
  • virtual environment
  • mobile devices
  • video games
  • digital media
  • puts forward
  • machine learning
  • e learning
  • high dimensional
  • circuit design
  • digital topology