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and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming.
Alesja Serada
Tanja Sihvonen
J. Tuomas Harviainen
Published in:
Games Cult. (2021)
Keyphrases
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digital content
computer games
virtual environment
mobile devices
video games
digital media
puts forward
machine learning
e learning
high dimensional
circuit design
digital topology