Implementation of a Virtual Reality Streaming Software for Network Performance Evaluation.
Ko TakayamaYusi MachidoriKaoru SugitaPublished in: 3PGCIC (2018)
Keyphrases
- virtual reality
- virtual environment
- computing platform
- augmented reality
- computer graphics
- computer animation
- virtual world
- three dimensional
- virtual reality technology
- visual data mining
- photorealistic
- user interface
- software development
- software architecture
- data streams
- virtual space
- interactive virtual
- multi sensory
- virtual museum
- machine learning
- collaborative virtual environments
- virtual laboratory
- peer to peer
- data mining
- virtual training
- wireless sensor networks
- virtual reality environments
- tangible user interface