Using virtual worlds to investigate perceived affordances on learned navigation and objective location performance.
Kenneth C. HaggertyPeter John CosgroveJoseph Gregory GriffinPublished in: ASIST (2018)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- mixed reality
- virtual learning environments
- physical world
- collaborative learning
- virtual communities
- virtual objects
- information systems
- virtual humans
- game based learning
- user satisfaction
- website
- computer supported collaborative learning
- social context
- virtual space