Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach.
Vojtech CernyFilip DechterenkoPublished in: ICEC (2015)
Keyphrases
- ambient intelligence
- artificial intelligence
- intelligent systems
- game theory
- game playing
- monte carlo
- genetic algorithm
- evolutionary optimization
- knowledge based systems
- evolutionary computation
- intelligent agents
- game design
- game theoretic
- game tree
- video games
- nash equilibria
- computer games
- imperfect information
- coalitional games
- ai methods
- general game playing
- weighted majority
- game play
- serious games
- cognitive science
- data sets
- fuzzy logic
- knowledge representation
- expert systems
- computer science
- cooperative
- neural network