Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets.
Joshua AniErik D. DemaineDylan H. HendricksonJayson LynchPublished in: WALCOM (2022)
Keyphrases
- input output
- motion planning
- degrees of freedom
- trajectory planning
- game play
- mobile robot
- path planning
- robot arm
- robotic tasks
- humanoid robot
- internal states
- imperfect information
- autonomous mobile robot
- fuzzy neural network
- obstacle avoidance
- pure nash equilibria
- multi robot
- mechanical systems
- configuration space
- repeated games
- fuzzy model
- video games
- ibm zenterprise
- single phase
- data envelopment analysis
- noise cancellation
- fuzzy controller
- computer games
- boolean games
- climbing robot
- nonlinear functions
- game players
- board game
- robotic arm
- fuzzy logic controller
- control law
- computer vision
- nash equilibrium
- game theory
- multi modal
- reinforcement learning