Handheld games, game design, displayless space, amodal completion [Abstract].
Holin LinChuen-Tsai SunPublished in: DiGRA Conference (2009)
Keyphrases
- game design
- computer games
- video games
- educational games
- game play
- learning games
- game based learning
- playing games
- serious games
- board game
- design process
- game engine
- game development
- mobile devices
- game mechanics
- experiential learning
- programming concepts
- digital games
- augmented reality
- idea generation
- commercial games
- computational thinking
- learning algorithm