Measuring performance of children with speech and language disorders using a serious game.
Nahid NasiriShervin ShirmohammadiPublished in: MeMeA (2017)
Keyphrases
- serious games
- computer games
- educational games
- language acquisition
- hearing impaired
- text to speech synthesis
- text to speech
- native language
- spoken language
- virtual environment
- game engine
- english text
- autistic children
- game play
- game design
- natural language
- game based learning
- young children
- game development
- learning processes
- video games
- language learning
- speech recognition
- programming language
- speech signal
- design principles
- real world
- case study
- artificial intelligence