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CABECT: collaborating across boundaries to engage undergraduates in computational thinking (abstract only).

Sarah Monisha PulimoodKim PearsonDiane C. Bates
Published in: SIGCSE (2014)
Keyphrases
  • computational thinking
  • higher level
  • game design
  • case study
  • high level
  • learning tools
  • low level
  • computer assisted
  • learning materials
  • graduate students