How mobile phones perform in collaborative augmented reality (CAR) applications.
Victor Fernández-BausetJuan M. OrduñaPedro MorilloPublished in: J. Supercomput. (2013)
Keyphrases
- augmented reality
- mobile phone
- qr code
- multi user
- face to face collaborative learning
- virtual objects
- mobile devices
- virtual reality
- mixed reality
- human computer interaction
- mobile learning
- mobile users
- real environment
- smart phones
- mobile phone users
- live video
- m learning
- mobile technologies
- camera tracking
- mobile applications
- collaborative learning
- real scenes
- user interface
- learning games
- text entry
- image acquisition
- tangible interaction