Comparing Graphical and Tangible User Interfaces for a Tower Defense Game.
John CampbellXharmagne CarandangPublished in: AMCIS (2012)
Keyphrases
- tangible user interfaces
- computer games
- game theory
- educational games
- game playing
- intrusion detection
- perfect information
- game play
- cooperative game
- video games
- nash equilibrium
- game design
- advanced research projects agency
- role playing
- real time strategy games
- serious games
- human computation
- game theoretic
- database
- virtual world
- cooperative
- website
- neural network
- data sets