Real-time Lip Tracking for Virtual Lip Implementation in Virtual Environments and Computer Games.
Jian ZhangMustafa Nazmi KaynakKuntal SenguptaAdrian David CheokChi Chung KoPublished in: FUZZ-IEEE (2001)
Keyphrases
- virtual environment
- computer games
- real time
- lip reading
- serious games
- synthetic characters
- head tracking
- virtual reality
- virtual world
- multi user
- digital entertainment
- physical environment
- real environment
- game design
- virtual characters
- virtual objects
- computer graphics
- video games
- learning processes
- game play
- educational software
- commercial games
- collision detection
- online game
- educational games
- physical space
- virtual training
- head motion
- virtual humans
- digital storytelling
- augmented reality
- game playing