Transfer learning for cross-game prediction of player experience.
Noor ShakerMohamed Abou-ZleikhaPublished in: CIG (2016)
Keyphrases
- transfer learning
- game players
- game play
- learning tasks
- knowledge transfer
- repeated games
- imperfect information
- cross domain
- labeled data
- machine learning
- video games
- reinforcement learning
- semi supervised learning
- domain adaptation
- collaborative filtering
- game theory
- manifold alignment
- machine learning algorithms
- transfer knowledge
- text classification
- active learning
- computer games
- role playing game
- multi task
- computer poker
- text categorization
- human players
- serious games
- target domain
- multi task learning
- educational games
- data points
- text mining
- game playing
- unlabeled data
- nash equilibrium
- evaluation function
- prediction model
- decision trees
- e learning
- neural network
- databases
- data sets