A tag-mediated N-person Prisoner's Dilemma game on networks with different topologies.
Jae-Woo KimPublished in: SpringSim (2009)
Keyphrases
- network topologies
- computer games
- fully connected
- network design
- game playing
- game play
- network analysis
- heterogeneous networks
- game design
- serious games
- nash equilibrium
- tag recommendation
- game theory
- social networks
- nash equilibria
- game development
- digital games
- human beings
- educational games
- community structure
- video games
- virtual environment
- search algorithm