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Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Sungchul Jung
Yuanjie Wu
Stephan G. Lukosch
Heide K. Lukosch
Ryan Douglas McKee
Robert W. Lindeman
Published in:
VRST (2023)
Keyphrases
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computer games
digital games
game players
video games
educational games
virtual environment
serious games
collaborative learning
real world
knowledge base
social media
game play
cooperative learning
game based learning
multi player